This is a new game, still in open beta. Half of the game play and interface is very similar to Diablo, with health and mana globes, skills, and inventory on the UI, limited inventory slots, etc. The other half is a castle-building exercise, with creatures and traps galore to protect your treasure.
Cons: It is a bit cartoony, corny, and weird. It has microtransactions, which can foster a community of play-to-win people. It is very twitchy-intensive when running the dungeons (which may not be a con for a lot of people). It is still in beta, so could change drastically from day to day. The vocalizations of your character are pretty repetitive and can get annoying - I haven't yet found a way to turn them off without turning off all the sound.
Pros: It is a lot of fun. Most of the castles you run are set up by other players, so you aren't stuck in a world limited by the imagination of the developers. The customization of your own castle is not very hard, but requires a lot of thought and balancing between traps, lower level creatures, and boss level creatures. You have to be able to run your own castle to validate it before you can release it upon the community - I think this is a wonderful addition to the game. It keeps people from concentrating solely on making an impossibly hard castle while ignoring their own character development. Most of the microtransactions are cosmetic rather than game changing.
In summary, TMQEL is fun as long as you don't take it too seriously. It is a nice break from my main DDO when I am getting frustrated or when no one else is online to run quests with me. I recommend it to anyone who likes the game-play of Diablo with a twist.
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