They sound like so much fun, and even that kind of social interaction sounds like fun, but I don`t want to become addicted to it, and I am sure I would... I have heard they were working in developing some that would be ready available for "pick up and play" of sorts, that don`t require grinding... that might be what we are all looking for!
If you *think* you can do something, or that you cannot, either way, *you are right*
as a past addictee of MMO's, I will say I will never play another. they suck you in, and if well designed, offer you no end to your quest for greatness.
the real kicker of most MMO's is the instanced dungeon. high end dungeons can cost you 3+ hours of uninterruptable play time. This doesn't even begin to take into the account preparing to go into it and organizing your loot afterwards. The social aspect of MMO's suffers in the same way most online social networks do, with the exception that most or all of your interactions are instant. For one, they are filled with people who think this kind of social life is a valid replacement for a real life. This leaves you with some very angry people. Oh the stories I could tell.
My sister has been playing World of Warcraft since day one and honestly did not have a job for almost 2 years (and has 3 chidren). She has had 2-3 boyfriends (one of which was married). She sucked me into the game for a period of time that seems hazy and unreal to me. lol.
Anyway. Yeah it was fun. But TOO DAMN TIME CONSUMING and dangerous to people trying to lose weight.
Edited by: BYTE4D45 at: 5/25/2008 (10:45)
We must all suffer from one of two pains: the pain of discipline or the pain of regret. The difference is discipline weighs ounces while regret weighs tons.
current weight: 275.0
Fitness Minutes: (5,740) Posts: 7,320 5/24/08 7:02 P
I was watching the previes on xplay and this game does look good. I wish I had time to devote to MMO's like I did before. I guess it will have to be one of those games I play later on.
"Fight the Fat!" ,"Eye of the Tiger!",“There's a difference between interest and commitment. When you're interested in doing something, you do it only when it's convenient. When you're committed to something, you accept no excuses; only results.”
I have a strong philosophy of never buying an MMOG until it's been on the market 3-6 months. I know that if everyone did this, it would mean no new MMOGs but it's saved me a lot of money over the years (Vangard, Horizons are two that had a lot of hype they didn't live up to).
If Conan is still going strong in three months I may pick up a copy and check it out.
“No matter how hard you work for success if your thought is saturated with the fear of failure, it will kill your efforts, neutralize your endeavors and make success impossible.” - Baudjuin
Is anyone playing this or interested in it? For those who don't know, Age of Conan: Hyborian Adventures is a recently released MMORPG set in the fantasy creation of Robert E. Howard.
I got it on the release day of the retail version and have been hooked. If the servers hadn't gone down on the day I got it, there was no way I would have worked out! The battle system is very fun once you get the hang of it. It's beyond clicking a button to auto-attack and throwing a spell or ability every so often; you're in control of every swing of your weapon and have to keep track of your enemies' shields to deal the most damage. At higher levels, your guild can construct their own cities and go head-to-head in massive battles with other guilds. It'll be awhile until I get a peek at this, but I'm very excited! The world is very vibrant and ambient; the environment is extremely detailed, every character is voiced (quite well!), and the background music is very fitting. I'm having tons of fun!
Anyone else wanna chime in? :)
"The dictionary is the only place where success comes before work" - Vince Lombardi
SparkPeople, SparkCoach, SparkPages, SparkPoints, SparkDiet, SparkAmerica, SparkRecipes, DailySpark, and other marks are trademarks of SparkPeople, Inc. All Rights Reserved.
SPARKPEOPLE is a registered trademark of SparkPeople, Inc. in the United States, European Union, Canada, and Australia. All rights reserved.