as a past addictee of MMO's, I will say I will never play another. they suck you in, and if well designed, offer you no end to your quest for greatness.
the real kicker of most MMO's is the instanced dungeon. high end dungeons can cost you 3+ hours of uninterruptable play time. This doesn't even begin to take into the account preparing to go into it and organizing your loot afterwards. The social aspect of MMO's suffers in the same way most online social networks do, with the exception that most or all of your interactions are instant. For one, they are filled with people who think this kind of social life is a valid replacement for a real life. This leaves you with some very angry people. Oh the stories I could tell.
My sister has been playing World of Warcraft since day one and honestly did not have a job for almost 2 years (and has 3 chidren). She has had 2-3 boyfriends (one of which was married). She sucked me into the game for a period of time that seems hazy and unreal to me. lol.
Anyway. Yeah it was fun. But TOO DAMN TIME CONSUMING and dangerous to people trying to lose weight.
Edited by: BYTE4D45 at: 5/25/2008 (10:45)
We must all suffer from one of two pains: the pain of discipline or the pain of regret. The difference is discipline weighs ounces while regret weighs tons.
| current weight: 275.0