Of Course they could! My son just turned 11 and he loves this game too! And he really gets into and sweats a lot! It's not hard and they have different modes from easy to super hard for the various players. =)
Thanks for the detailed review. My boyfriend has been talking about it and saying he loved the old one and wants it for the wii and I was just shrugging it off and saying ok maybe we will get it later but this review actually got me interested. I will have to check it out.
686 Days since: After Dinner Snacking
Fitness Minutes: (2,031) Posts: 261 10/15/08 6:59 P
Samba de Amigo is a rhythm game originally developed by Sonic Team and released in 1999 by Sega in arcades, 2000 for the Dreamcast video game console, and developed by Gearbox Software in 2008 for the Wii. The player uses controllers shaped like maracas with the goal of matching a series of patterns displayed on-screen.
The music in Samba de Amigo is made of of primarily popular Latin music songs rather than common or traditional samba.
If you are a fan of DDR (Dance Dance Revolution) like I am (I have every single game) you'll love this game too.
In the original arcade game, the player is given two or three stages to play through, depending on how the options are set. Each stage has three songs to choose from. If the player does well enough on each stage, an additional Special stage is enabled, where three of the more challenging songs are made available.
In the Dreamcast port, this version of the game is playable as Arcade mode. Original mode is the same game, except that instead of being limited to three songs in each stage, the player gets to choose from any song in the game that has been unlocked. Initially, six songs are available in this mode, while more can be unlocked by playing the Arcade or Challenge modes.
The home game also adds a Party mode, with minigames such as Guacamole (pronounced and played much the same as "whack-a-mole"), Strike A Pose (consisting of a long sequence of poses to make), and 1-2-Samba! (where spots must be hit in sequence - the Japanese version's name for this minigame, "Ichi Ni San-ba," is a pun on counting to three in Japanese). Also included in Party mode is the Battle game, where two players compete to score high combos and knock out their opponent, and the Couples game (known as "Love Love" in Japan), where two players play through a song to test their "compatibility". Along with this, the home version has features which can be unlocked, such as alternate sound effects and downloadable songs.
Finally, a Challenge mode has been added, where the player is given specific goals in order to proceed through stages. These goals include having to reach a certain letter grade or to pass a certain score while playing a song. There are 25 challenges total, separated into five stages.
Here are some of the more popular songs but this is not a full list:
"Conga" Miami Sound Machine "The Cup of Life" Ricky Martin "Do It Well" Jennifer Lopez "Games People Play" Inner Circle "Groove is in the Heart" Dee Lite "Hot Hot Hot" Arrow "Jump in the Line" Harry Belafonte "La Bamba" Richie Valens "Livin' la Vida Loca" Ricky Martin "Mambo No.5" Lou Bega "Macarena" Los Del Mar "Oye Como Va" Santana "Papa Loves Mambo" Perry Como "Pon de Replay" Rihanna "Smooth" Santana "Take on Me" Reel Big Fish "Tequila" The Champs "Tubthumping" Chumbawamba
SparkPeople, SparkCoach, SparkPages, SparkPoints, SparkDiet, SparkAmerica, SparkRecipes, DailySpark, and other marks are trademarks of SparkPeople, Inc. All Rights Reserved.
SPARKPEOPLE is a registered trademark of SparkPeople, Inc. in the United States, European Union, Canada, and Australia. All rights reserved.