Thank you so much for this idea! I have been using a similar system -- which we call "tokens" -- for rewarding my kids for things they do. We bought decorative stones as tokens (but you can use anything you want) at one of the dollar stores. Each kid gets one token for doing things properly. At first you start by rewarding them for everything they do well. For example, if they say "thank you" at the right time, then you reward them. If they give you a kiss, then you reward them too. That is just for the first few days. Then you begin to focus on things you want them to improve on. If you want certain things done, then you set a number of tokens for chores.
At the end of the week they trade in their tokens for whatever rewards you set for them. For example, they can trade the tokens for money -- and you set the exchange rate for how many tokens per dollar. Or maybe they get so much TV time for a number of tokens. Or so much computer time for so many tokens. You are in control, and you can change the rules as you go along to make the child's behavior improve.
A nice side-effect of this is that YOU are constantly "forced" to find good things your child is doing so that you can reward them for such. It switches your focus towards seeing the positive and good habits your child has, rather than constantly finding fault and correcting them.
I do like the "Handipoints" system because carrying tokens around everywhere can be a challenge. This switches some responsibility for tracking to your kids, and it gives you more tracking capabilities. Love it!
What is the link for the kids charts you all were talking about used handipoint but that wasn't it. This site is all new to me so I'm not sure what I'm doing if you have it can you email and let me know its firstname.lastname@example.org Thanks again Jennifer
NOTHING TASTES AS GOOD AS SKINNY WILL FEEL! IF YOU REALLY WANT SOMETHING YOU CAN HAVE IT THE NEXT DAY IT WILL STILL BE THERE!
Interesting. I'm a bit conflicted over this sort of thing for 2 reasons - we don't encourage computer time and we're trying to instill the idea that you do things because that's how a family works, not because you get rewarded for it. But OHHHHHHH! It's so hard w/ DS (5) - unlike DD, his mind really works on the carrot and stick principle. Maybe the computer cat is a good solution - the idea of a reward without accumulating more "stuff".... Thanks for sharing.
SparkPeople, SparkCoach, SparkPages, SparkPoints, SparkDiet, SparkAmerica, SparkRecipes, DailySpark, and other marks are trademarks of SparkPeople, Inc. All Rights Reserved.
SPARKPEOPLE is a registered trademark of SparkPeople, Inc. in the United States, European Union, Canada, and Australia. All rights reserved.